Events that can occur in the room edit.
A firelit room ending.
As you poke the fire your surroundings turn into a firelit room and a ragged stranger rushes in glad to have found a source of warmth.
A dark room is an unfolding roguelike game originally created by michael townsend at doublespeak games.
Events in the room offer the player chances to acquire resources supplies or perks.
Play this game yourself.
You wake up in a room a dark one to be precise.
Therefore when the ship takes over and zooms up and off the screen the game has officially ended.
The room is freezing.
You now gain access to the silent forest in which to collect wood.
There s also a definitive ending with a real twist in the tale which you may miss but there are definite clues scattered throughout the game if you read the text carefully highlight the section below for the big reveal.
You have successfully fixed your ship and left the planet and gone home.
The fire is dead.
It s a dangerous world outside your dark firelit room but there s lots to discover.
The mobile versions were created by amir rajan.
The stranger soon reveals herself to be a builder and helps you build a cart a few traps and a hut the beginning of a little village.
After lighting the fire you will notice that you are now in a firelit room and a ragged stranger stumbles through the door and collapses in the corner.
Your rush to survive a cold night evolves into building a community exploring a blasted landscape and in the end fleeing to a better place.
If an exchange occurs it always occurs at a better exchange rate than what is offered by the trading post with the exception of the mysterious wanderer which are gambles.
This is an acceptable ending though some text to that effect would indeed be good.